Buy blocks once, then build with as many as you own.
Save your current build or load it back onto the plot.
Three new quests arrive every 24 hours.
💀 Hard Mode
Survive a separate map containing 10 extremely dangerous stages. The final chest awards 250 gold.
☠️ Ultra Impossible
A new 10-stage nightmare with airborne hazards, crushing walls, tower swarms, and relentless hunter crossfire. The final chest awards 1,000 gold.
Build. Launch. Survive.
Every stage has a theme shown on the route tracker. Themes include gears, flames, electricity, tides, bombs, rocks, spikes, ice, falling logs, acid, lasers, whirlpools, cannon debris, and mixed combinations. Staggered obstacle gates prevent a clear straight route through regular stages.
Hunter Towers is always stage 10. Its tall towers can hit flying boats, and hunters stationed inside shoot quickly at the player.
No Swimming stages cycle between three safe seconds of high water and 2.5 seconds of low water. At low tide, damaging sandbars and rocks are exposed.
Press C, then click or tap the map to aim Cannons. Every connected, reloaded Cannon fires one ball, and each Cannon has its own three-second cooldown.
Balloons lift the boat and continue drifting at water-current speed. Jets and Thrusters propel it faster. Q inflates Balloons, ignites Thrusters, pops Balloons, then stops Thrusters.
Blast Shields create a visible force field around themselves. Shots and hazards stop at its edge. Each field blocks 10 hits, then its Shield block breaks and the bubble disappears; overlapping Shields provide backup coverage.
The treasure gives 100 cash. Normal Cargo adds 5 cash but slows the boat; Heavy Cargo adds 15 and causes more drag.
After every voyage your complete launch build is restored. Your progress remains saved after refreshing.